AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in the US for Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in the United States during Q3 2021, including download numbers, revenue, and active user statistics.
In the third quarter of 2021, the top 5 ultracasual games on the iOS platform in the United States showcased varied performance metrics. Below, we explore the weekly downloads, revenue, and active user trends for each game.
Fidget Toys Trading: 3D Pop It saw a significant surge in weekly downloads, peaking at approximately 279K in late July. However, this number gradually declined, reaching around 28K by the end of September. The game’s weekly active users followed a similar trend, starting from 2.4K in mid-July and peaking at 417K in early August, then tapering off to about 105K by the end of the quarter. Revenue began to materialize in September, peaking at around $272.
Fidget Toys 3D experienced fluctuating weekly downloads, with a notable peak of 229K in mid-August. Weekly active users also varied, starting from 19.7K at the end of June and reaching a high of 19.6K in mid-August, before declining to approximately 9.6K by the end of September. Revenue saw a significant increase in early August, peaking at around $757.
Bubble Ouch: Pop it Fidgets had a strong start with 704K downloads in late June, which then steadily decreased to around 4.5K by the end of September. Weekly active users followed this trend, starting from 505K in late June and decreasing to roughly 49K by the end of the quarter. Revenue peaked at approximately $268 in early August and then sharply declined.
AMAZE!!! showed a relatively stable download trend, with notable peaks of 95K in late June and 113K in late September. Weekly active users reflected this stability, starting from 410K in late June and stabilizing around 394K by the end of September. Revenue peaked at around $1.9K in early July and saw a decrease towards the end of August.
Acrylic Nails! experienced a consistent download trend, peaking at 124K in early July and ending the quarter with approximately 50K. Weekly active users started at 244K in late June, peaking at 308K in early July, and settling around 120K by the end of September. Revenue saw a peak of approximately $1K in late August.
For more detailed insights and data trends, visit Sensor Tower.